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DDoS Protection
#1
Hello. Does someone know any good DDoS protection services?
I need some protection on my server, need like 50gbps+ protection.
Link some sites/prices here, please Smile
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#2
It starts from the host, no one can "provide" DDoS protection except your host.
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#3
You could always stay with your current host and get a reverse proxy.
Preferably one that uses OVH because OVH has the best DDoS protection avaliable.
Ex-Administrator & Staff member of PacketPunks.
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#4
Or just ask our admins from where they have their host cause it seems to be the best Smile
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#5
(03-29-2014, 08:43 AM)Cisco Wrote: You could always stay with your current host and get a reverse proxy.
Preferably one that uses OVH because OVH has the best DDoS protection avaliable.
Reverse proxies can be got around, and they're only viable in things like web servers.
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#6
(03-29-2014, 11:25 AM)Ryan Wrote:
(03-29-2014, 08:43 AM)Cisco Wrote: You could always stay with your current host and get a reverse proxy.
Preferably one that uses OVH because OVH has the best DDoS protection avaliable.
Reverse proxies can be got around, and they're only viable in things like web servers.

You can get a HTTP proxy for web servers and/or a TCP proxy for game servers.
If you set it up the correct way, they are almost impossible to get the backend IP.

Say you're using a HTTP proxy for a MyBB forum (Yo ho) the best way to prevent your backend IP from being leaked would be to remove the Avatar URL.
Ex-Administrator & Staff member of PacketPunks.
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#7
(03-29-2014, 12:14 PM)Cisco Wrote:
(03-29-2014, 11:25 AM)Ryan Wrote:
(03-29-2014, 08:43 AM)Cisco Wrote: You could always stay with your current host and get a reverse proxy.
Preferably one that uses OVH because OVH has the best DDoS protection avaliable.
Reverse proxies can be got around, and they're only viable in things like web servers.

You can get a HTTP proxy for web servers and/or a TCP proxy for game servers.
If you set it up the correct way, they are almost impossible to get the backend IP.

Say you're using a HTTP proxy for a MyBB forum (Yo ho) the best way to prevent your backend IP from being leaked would be to remove the Avatar URL.
Easy to do from just a web server, VERY difficult for a game server. There's other methods of getting back-end IPs on a web server too.

Reverse proxies on a game server or anything of that nature isn't viable at all.
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#8
(03-29-2014, 09:29 PM)Ryan Wrote:
(03-29-2014, 12:14 PM)Cisco Wrote:
(03-29-2014, 11:25 AM)Ryan Wrote:
(03-29-2014, 08:43 AM)Cisco Wrote: You could always stay with your current host and get a reverse proxy.
Preferably one that uses OVH because OVH has the best DDoS protection avaliable.
Reverse proxies can be got around, and they're only viable in things like web servers.

You can get a HTTP proxy for web servers and/or a TCP proxy for game servers.
If you set it up the correct way, they are almost impossible to get the backend IP.

Say you're using a HTTP proxy for a MyBB forum (Yo ho) the best way to prevent your backend IP from being leaked would be to remove the Avatar URL.
Easy to do from just a web server, VERY difficult for a game server. There's other methods of getting back-end IPs on a web server too.

Reverse proxies on a game server or anything of that nature isn't viable at all.

The game server equivalent to a reverse proxy is called a GRE tunnel, it's not very viable unless your GRE is close to your core node as it causes a lot of latency.
Do NOT PM me for any inquiries related to advertising on PacketPunks. 

For our change log, CLICK HERE.
For our help docs, CLICK HERE.
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#9
(03-29-2014, 09:58 PM)Schultz Wrote:
(03-29-2014, 09:29 PM)Ryan Wrote:
(03-29-2014, 12:14 PM)Cisco Wrote:
(03-29-2014, 11:25 AM)Ryan Wrote:
(03-29-2014, 08:43 AM)Cisco Wrote: You could always stay with your current host and get a reverse proxy.
Preferably one that uses OVH because OVH has the best DDoS protection avaliable.
Reverse proxies can be got around, and they're only viable in things like web servers.

You can get a HTTP proxy for web servers and/or a TCP proxy for game servers.
If you set it up the correct way, they are almost impossible to get the backend IP.

Say you're using a HTTP proxy for a MyBB forum (Yo ho) the best way to prevent your backend IP from being leaked would be to remove the Avatar URL.
Easy to do from just a web server, VERY difficult for a game server. There's other methods of getting back-end IPs on a web server too.

Reverse proxies on a game server or anything of that nature isn't viable at all.

The game server equivalent to a reverse proxy is called a GRE tunnel, it's not very viable unless your GRE is close to your core node as it causes a lot of latency.

Either way, in that kind of environment, it'd suck. You'd need the servers in the same DC on a local network for it to be viable (that's if everything else worked like it should).
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#10
(03-29-2014, 10:08 PM)Ryan Wrote:
(03-29-2014, 09:58 PM)Schultz Wrote:
(03-29-2014, 09:29 PM)Ryan Wrote:
(03-29-2014, 12:14 PM)Cisco Wrote:
(03-29-2014, 11:25 AM)Ryan Wrote: Reverse proxies can be got around, and they're only viable in things like web servers.

You can get a HTTP proxy for web servers and/or a TCP proxy for game servers.
If you set it up the correct way, they are almost impossible to get the backend IP.

Say you're using a HTTP proxy for a MyBB forum (Yo ho) the best way to prevent your backend IP from being leaked would be to remove the Avatar URL.
Easy to do from just a web server, VERY difficult for a game server. There's other methods of getting back-end IPs on a web server too.

Reverse proxies on a game server or anything of that nature isn't viable at all.

The game server equivalent to a reverse proxy is called a GRE tunnel, it's not very viable unless your GRE is close to your core node as it causes a lot of latency.

Either way, in that kind of environment, it'd suck. You'd need the servers in the same DC on a local network for it to be viable (that's if everything else worked like it should).

Yep. And preferably routed via LAN IP's to reduce as much latency as possible.
Do NOT PM me for any inquiries related to advertising on PacketPunks. 

For our change log, CLICK HERE.
For our help docs, CLICK HERE.
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