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Call of Duty: Black Ops II -> Review
Call of Duty: Black Ops II -> Review

[Image: 250px-Call_of_Duty_Black_Ops_II_Game_Cover.png]

Black Ops II -> Information
Developer: Treyarch
Publisher: Activision
Platforms: PlayStation 3, Xbox 360, Microsoft Windows, Wii U
Release date: November 13th, 2012
Genre: First-person shooter
Modes: Singleplayer, Multiplayer, Co-op
Player(s): 1-4 / Co-op 2-4 / System Link 2-18 / Online 1-18
ESRB Rating: Mature 17+ -> Blood and Gore, Intense Violence, Strong Language, Suggestive Themes, Use of Drugs


The single-player campaign features two connected storylines, with the first set from 1986 to 1989 during the final years of the first Cold War, and the other set in 2025 during a new Cold War. The protagonist of Black Ops, Alex Mason returns as the protagonist in the Cold War section, and chronicles rise to infamy of the game's primary antagonist, Raul Menendez, a Nicaraguan narco-terrorist and the leader of "Cordis Die", a populist movement celebrated as the champion of victims of economic inequality.
The 2025 section of the game features Alex Mason's son David as the protagonist during a new Cold War between China and the United States. In this era, war is defined by robotics, cyberwarfare, unmanned vehicles, and other futuristic technology.

The campaign may have different endings depending on how you play it. You can always go back once completing the campaign and change the outcome.

Synopsis Rating: 9

Campaign Gameplay:

Since the game is set in two different time periods, it makes the campaign more interesting. You can hack into secret stuff/areas with the tool kit, this is very useful throughout the campaign. The future items are awesome! You can climb up walls like a spider with Nano gloves, become invisible with a Nano suit, see through walls with the Millimeter Scanner, shoot through thick walls with a powerful sniper, fly with this wing suit and much, much more! The future items make this game much better, it's kinda like Halo without aliens.

Campaign Gameplay Rating: 10


The graphics/game engine is a huge step from the previous Call of Duties. The graphics are more vivid and things appear more clear rather than blurry up close. The sniper scopes are way more detailed and easier to use. These graphics are by far the best Call of Duty graphics yet!

Graphics Rating: 9

Online Multiplayer:

The beginning of multiplayer is tough because you're a level 1 and have nothing unlocked. The cool thing about multiplayer is the fact you can play any game mode in the playlist without unlocking them by level like some previous Call of Duties. You can now fit your gameplay style with the new "pick 10" for create a class. If you only knife, then why have a gun? Get rid of that gun for more points for other things like perks. Wildcards are also cool because you can get 2 perks in 1 perk slot, overkill (2 primary weapons), danger close (2 lethals), tactician (tactical grenades replace lethal so you can have 2 different tactical grenades), and much, much more. Theater mode is back, but not only for online multiplayer, but for Zombies too! The only bad things about the multiplayer is the hit detection and lag compensation. You'll be shooting someone and they won't die. Also, your enemy will see you first, but not on your screen. If you get first shot and die, you really didn't, they usually get first 4 shots, but you can only see this in theater. The skill base matchmaking is horrible too. Why would you want to play people with similar skill when you can play League Play or GameBattles? Makes no sense.
Lag Compensation Proof:

Online Multiplayer Rating: 4


Zombies has always been a popular thing with Treyarch's games. Some people only buy Treyarch's games because of Zombies. Zombies has stepped into a whole new gameplay of awesome.

New Game Modes:

New Features:
Theater (Awesome!)
Ranks (True ranking, you'll be deranked for doing bad)
[Image: 325px-Zombie_Ranks.jpg]
Leaderboards (A ton!)
Skill based matchmaking (No more playing with noobs!)
New weapons, buildables, perks, and more!

TranZit Mode
In TranZit mode, theres 4 brand new characters (Misty, Marlton, Russman and Samuel). They may be connected to the previous Zombies storyline as you hear Marlton in the bunker on Nuketown Zombies when you knife it. The transmissions on Nuketown Zombies also signals that it's connected to the storyline on Moon. Round 1-25 on Nuketown, the zombies eyes are the same when Sam controlled them and at 25+, the eyes are blue because Richtofen controls them after the Slumber Party on Moon. TranZit has new features like building stuff (buildables), galvaknuckles, new weapons and much, much more.

Grief Mode
Grief mode can be a 1v1 to 4v4 (2-8 players). There's 2 different teams of course and they fight off the Zombies to defeat the other team. The last team standing wins! The only thing different from the other Zombies is a new power-up that's a steak. The steak can be thrown on the ground and act like a monkey bomb, except it doesn't explode and lasts way longer. Or it can be used to stick and enemy and hope that they go down.

Zombies Rating: 10


The controls are the same as the previous Call of Duties. The only difference is the fact that Aim Assist is way stronger (easier for noobs) and sensitivity is 1-14 rather than 1-10. I personally hate the new sensitivity. The controls are easy to use and you'll learn them quickly.

Controls Rating: 8

Overall Rating: 8.3



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