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MW2 TU8 Offsets
#1
Here are some offsets I found in IDA Pro.

Super Jump:0x8200183C

No fall damage:0x82000858

Laser:0x82104093

CG_FOV:0x8200D5AC

SV_GameSendSeverCommand:0x82254940

Key_isdowwn:Same as TU7

Dvar_GetBool:0x8229EF58

G_GivePlayerWeapon:0x82210BC8

G_getClientState:0x821E6648

playerState_t:0x821E66A8

SetModel_t:0x8220D310

Drop_Weapon(NEW):0x821E3740 (function: typedef void (*Drop_Weapon)(int clientEntity, int weapIdx, char weaponModel, unsigned int tag);

ClientDisconnect: 0x821D4298

TeleportPlayer: 0x821E8230

CL_StartLoading: 0x82138A50

CL_DrawTextWithCursor: 0x82146378

G_GetWeaponIndexFromName: 0x82210640

BG_TakePlayerWepaon:
0x82210A28

giveAmmo_t: 0x821E1F90

Add_Ammo_t: 0x821E1F90

getPlayerState: 0x82F03600

getEntity:

unsigned int getEntity(unsigned int clientID)
{
return (2196780544 + (clientID * 640));
}

GScr_AddTestClient: 0x82201A48
-------------------------------------------

NOT TO SURE HOW TO SET THESE! BUT IF YOU DO THEM THIS WILL HELP YOU!

cloneplayer - 0x821DAB88
suicide - 0x821DA7D8
spawn - 0x821DAA50
allowspectateteam - 0x821DAEB8
PlayerCmd_GetGuid(scr_entref_t entref) - 0x821DAFC0
setspawnweapon - 0x821D9DC0
setperk - 0x821D4FC8
playfx - 0x821D5068
enableweapons - 0x821D8080
disableweapons - 0x821D7298
allowsprint - 0x821D6798
allowjump - 0x821D5110
allowads - 0x821D51E8
takeallweapons - 0x821D9630

-------------------------------------------------------------------

All offsets found by Team-Geckos KYZA.

Enjoy.
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#2
these are ALL awesome!
now to learn how to use these.... xD
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#3
(12-25-2012, 04:20 AM)๖ۣۜArk Wrote: these are ALL awesome!
now to learn how to use these.... xD

its simple Tongue

If you are making one if visual basic then just have like for super jump

if(Scroll == 1)
{
*(float*)0x8200183C = 999;
SV(-1,0, "c \"^1SUPER JUMP ^2ON
}

or like laser:

if(Scroll == 1)
{
memset((void *)(0x82104093),0x1,1); (change to 0x0 to disable it)
}

its just simple mem editing.
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